Eternity
is a long damned time. Human beings have
a difficult time maintaining interest in a sixty-minute television program (or,
to my sorrow, in a 90-minute speech class).
It seems, therefore, that an “eternity in paradise” would be a serious
challenge even for an infinitely powerful supreme being to design. Infinite interest requires infinite variety;
otherwise, after the first million years or so, even heaven itself would become
a hell.
Darrel
Duckworth’s contribution to One Thousand
Words For War is “Beyond the Promised Land,” a story based on the ingenious
idea of taking Valhalla seriously.
Scandinavian mythology has experienced a mini-vogue among young adults
lately, partially as a result of the portrayal of the Norse pantheon in the
Marvel movies, and partially as a result of popular gaming titles such as Skyrim and The Banner Saga. Duckworth
is at home in this milieu, demonstrating familiarity with the relevant
mythology as well as an eye for fine detail such as period-appropriate Viking
weaponry.
Duckworth’s
protagonist, Jond, dies young and strong in battle, and finds himself elevated
to Valhalla, where he wars by day and feasts by night. Initially rejoicing at his fate, Jond
subsequently discovers that these orgiastic pleasures grow stale after the
first few thousand repetitions. Not to
worry, though—Valhalla proves to be more complicated than it seems, and to hold
complexities and mysteries unknown to the lore-masters of Midgard.
Reading
Duckworth, I find myself reminded of one of my favorite novelists, Joe
Abercrombie. Abercrombie burst upon the
epic fantasy scene with his First Law
trilogy, a set of (very) adult novels demonstrating a genius for the portrayal
of violence and a deep-seated understanding of human flaws and frailties. He subsequently attempted to broaden his
audience with his Shattered Sea
trilogy, a series aimed at young adults and featuring a setting somewhat
similar to medieval Scandinavia. The Shattered Sea books are very fine, but
there’s an unmistakable undercurrent of frustration to them; one senses the
author wanting to cut loose with some seriously grim insights, but limited by
his target audience. The work bulges and
strains beneath these constraints like an overstuffed sausage.
Duckworth
has some of the same talents as Abercrombie—particularly his gift for writing
action—but seems much more at home in YA than Abercrombie does. Perhaps the most impressive stylistic element
of the story is the way Duckworth begins with rip-roaring descriptions of Jond’s
bloodlust, and then ratchets down the intensity by notches as the nightly
battles repeat themselves endlessly. His
protagonist’s ennui is mirrored in the writer’s style, until we too find
ourselves wondering what else there might be to be discovered in this
afterlife, what might lie beyond the fog-shrouded portal in the Great
Hall. Where Abercrombie feels like he’s
bursting with secrets that he’s afraid to tell us, Duckworth stands alongside the
readers gazing with us into the unknown, raising a quizzical eyebrow.
I’m
often told that it’s exceptionally difficult to get teenage boys to read books,
that the pleasures of gaming and the demands of masculinity have ensured that
the YA market will be dominated by books targeted to female readers for the foreseeable
future. Certainly the bestseller lists
contain evidence of this. Darrel
Duckworth doesn’t give a flip. His work
is unapologetically targeted to a male audience. But Duckworth isn’t out to confirm the
archetypes of male YA—he’s out to challenge them. Working within the constructs of an action
narrative, Duckworth subtly weaves a critique of toxic masculinity, of the
whole “warrior code” with which young men are raised. Here is an antidote to such corrosive models
of “manhood” as Donald Trump or John Cena.
Here is an author eager to show young men that there are—to paraphrase
Duckworth--more ways of being a man than they have been promised, more than
they have dreamed.
Readers
of this blog will already be aware that I have a weakness for narratives which
concern themselves with the infinite, with the concept of higher intelligences
and purposes for humanity that transcend life itself. My own unpublished novel, Axis of Eternity, deals with these
questions, and above all with the dichotomy between perishable flesh and the
intangible aspect of human beings which longs for permanence. Duckworth tackles those same questions, and
does so with considerable style. His is
a story that will stay with me for a while—and, I think, with young readers as
well.
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